

The mob monsters in the Hunter's Nightmare actually back away from you as if they're scared, and the other hunter enemies will actually kill those monsters for you, setting the stage for these one-on-one fights. In fact, these encounters kind of subvert one of the common criticisms of the Souls games, which is that enemies are too easy to bait, and fighting one-on-one trivializes most fights. While Artorias DLC threw a lot of magic-casting enemies at me that required me to cheese my way through the levels by using ranged weapons or mob-baiting tactics to cut down enemies one-by-one while staying out of range of the casters, Bloodborne's The Old Hunters DLC instead pits me in more one-on-one battles with fellow hunters that require more careful technique in order to vanquish. Once you're in the DLC's "Hunter's Nightmare" area, you'll be provided with a seemingly much more technical challenge than Dark Souls' Artorias of the Abyss DLC. The DLC doesn't require players to jump through as many hoops as Artorias of the Abyss required,īut the actual entry-point into the DLC is even more obscure and counter-intuitive. Look FROMSoft, if you have to explicitly tell the player where to go in a text prompt, rather than allowing the player to infer it based on textual or environmental clues, that's probably a sign that you made it too esoteric. Granted, there is one other situation in the base game in which you are teleported to an optional location by this same method, so it's not entirely unprecedented, but it still feels contrived. It requires players to do something that they might actively avoid attempting to do because it's something that probably got them killed in the base game.

In fact, it's even more obscure than Dark Souls because it isn't something that the player is likely to accidentally stumble upon. In typical FROMSoft fashion, accessing the DLC is fairly obscure and un-intuitive. Not even in the item description of the trinket that grants access. Unfortunately, if you don't read the pop-up text that tells you where to go to access the DLC level, then you might be in trouble, as there's no other indication in the game of where to go. You only have to beat a mid-game boss, and the items that you need to access the DLC are literally just handed to you next time you visit the Hunter's Dream.

The DLC level for Bloodborne is considerably easier to access than the DLC of the first Dark Souls. The exceptional new weapons are the real selling-point of this DLC! The League covenant is not impressive, but the Hunter's Nightmare is a long, grueling set of environments that are on par with anything the base game provided. Only a handful of new tracks, but they stand up with the exceptional base game's soundtrack. Bosses are a bit lacking in creativity, but levels and creatures look exceptional. The abstract re-imaging of Yharnam is a visual standout. The old hunters in the Hunter's Nightmare provide a tough technical challenge, and the hulking monstrosities are thoroughly intimidating and brutal.
